Sudoku — guidebook
Fill a nine-by-nine grid with the digits 1 to 9. Every row, column and
three-by-three box must contain each digit exactly once. You never need
arithmetic: the numbers are nine different symbols to place logically.
Start with a small deduction
Select an empty cell and look along its row, down its column and inside
its box. Cross out the digits already present there. If only one digit
remains, you have a naked single.
For example, if those three groups already contain 1, 2, 3, 4, 6, 7, 8 and
9, the selected cell must contain 5. You do not need to guess. Dark fixed
clues cannot be changed; your entries appear in blue. The selected cell is
highlighted, with its related cells shaded.
Two difficulty choices
Gentle puzzles can be completed using naked singles and hidden singles. A
hidden single is a digit that has just one possible location within a row,
column or box, even if that cell has several candidates.
Tricky puzzles require more than those two techniques. There is no
promised upper difficulty ceiling. You can use notes, Undo and Hint
without a score penalty or time limit.
This edition contains six original base puzzles, three in each grade.
Digits, rows, columns and orientation are transformed to produce
different-looking valid boards. These are variations on that finite
collection, not a promise of unlimited structurally different puzzles.
Every puzzle has one solution.
Controls
- Touch or click a cell, then a number on the keypad.
-
With the grid focused, arrow keys move the selected cell and number keys
1–9 enter digits.
-
Backspace, Delete or Erase clears your entry and any notes in the cell.
-
Notes toggles pencil mode. Undo reverses the last edit. Hint offers
help.
-
New puzzle replaces the current puzzle at the same difficulty. Changing
Difficulty starts a puzzle of that grade. Both ask before discarding
unfinished edited work.
The board waits for you indefinitely; no pause button is needed. On a
small screen, scroll down for the keypad and help.
Pencil notes
With Notes on, choosing a digit adds or removes that small candidate mark.
Notes are your own working list: they are not automatically calculated or
updated when another cell changes. A completed entry must be erased before
notes can be added there.
A useful habit is to note candidates only where they help a decision, then
tidy them when you place a related digit. Turning Notes off returns to
normal entry. Placing a normal digit clears that cell's notes.
Red marks and hints
Red marks identify duplicates within a row, column or box. They do not
prove every other entry is correct: a wrong digit can avoid a duplicate
for a while and still make the final solution impossible.
Hint checks actual entries, not your pencil notes. It works in this order:
-
If an entry disagrees with the unique solution, it clears one such entry
and explains where it was.
-
Otherwise it places a naked or hidden single and explains the deduction.
-
If neither single is available, it explicitly labels the help as a
solution-assisted reveal. This uses the stored answer;
it is not pretending to demonstrate a harder logical technique.
Hints are undoable. If you want to solve independently, you can ignore
Hint and use only the board, notes and duplicate marks.
A beginner's playbook
Scan nearly complete rows, columns and boxes first. A group missing only
one digit is an easy starting point. After placing a number, revisit the
three groups it touches: that new information may force another cell.
Also scan one digit at a time. If 7 is blocked from every position in a
box except one, that remaining position must be 7. Alternate this search
with single-cell candidate checks. When stuck, recheck notes and recent
entries before making an unsupported guess.
For Tricky puzzles, notes may expose pairs or interactions between a box
and a row or column. Hint is available when you would rather move forward
than pursue a difficult technique; the game makes its level of assistance
clear.
Undo, completion and replay
Undo restores up to 100 previous edits, including number entries, erased
cells, notes and hints. Filling all 81 cells with the unique correct
solution finishes the puzzle. The completion message appears and normal
entry controls stop. You may still Undo to revisit an earlier state or
start a new puzzle.
There is no timer, leaderboard, streak or online competition in this
edition. Take as long as you like.
Saves, installation and offline play
The puzzle, entries, notes and undo history save locally in this browser.
Reloading restores them; selection returns to the first cell and Notes
mode starts off. Saves do not transfer between browsers, devices or
website addresses. Clearing browser data removes them.
Load the complete standalone game online once. Install uses the
browser's Install app or Add to Home Screen option where supported;
in iPhone/iPad Safari use Share, then Add to Home Screen. Installation is
optional. The game and guidebook work offline after the complete first
online load. An embedded game leaves installation to the host site.
The full guidebook opens in a separate tab to preserve the puzzle. Your
browser can print it or save a PDF. Physical-phone
installation/performance has not been verified on a device.
Troubleshooting
If a digit will not change, it may be a fixed clue or the puzzle may be
complete. If small digits appear, turn Notes off. If a new note is
refused, erase the existing normal entry first. Red duplicates require
checking both the new number and related entries.
If saved work is missing, verify the same browser and website address and
check storage settings. After clearing offline data, load the page online
again.