Reversi — guidebook
You play black against a white computer opponent. Place a disc to trap
white discs in a straight line between your new disc and a black disc
already on the board. Every trapped line flips to your colour. The player
with more discs at the end wins.
The opening
The eight-by-eight board starts with four discs in its centre. Black moves
first. Amber dots show your legal choices. Select one to place a disc; the
computer replies after a short delay. The scores count the discs currently
on the board, and the status explains turns, moves and passes.
The early score is not a prediction of the winner. A player can trail for
much of the game and take control near the end.
A legal move
A move must trap at least one uninterrupted line of opposing discs. Lines
may be horizontal, vertical or diagonal. There must be at least one white
disc between your new black disc and another black disc. An empty square
breaks a line; the board edges do not wrap around.
For example, imagine an empty square followed by two white discs and then
a black disc in one row. Placing black in the empty square flips both
whites. If the same new disc also brackets a diagonal line, that entire
line flips too. All qualifying lines are resolved together.
You cannot place on an occupied square or on an empty square that captures
nothing. Selecting an illegal square leaves the board unchanged and asks
you to choose an amber dot.
Passes and the end
If a player has no legal move, the game automatically passes that turn.
You cannot choose to pass when a legal move exists. Sometimes the other
side will therefore play twice or more in succession.
The game ends when neither side can move. This may happen before every
square is filled. Only discs count: empty squares are not awarded to
anyone. More black discs means you win, more white means the computer
wins, and equal counts mean a draw.
Choose an opponent
Casual prefers corners and immediate captures, choosing randomly between
equally attractive moves. It is a useful place to learn the board.
Thoughtful searches three moves ahead and also values mobility, corners
and the danger of playing beside an empty corner. It is stronger, but is
not presented as tournament-level AI. Changing strength replaces the
current game, with confirmation after play has started.
Controls and reading the board
Tap or click an amber-dotted square. With the board focused, use arrow
keys to move the cell focus and Enter or Space to play. Tab reaches the
opponent selector, New game and other controls.
An amber ring identifies the last white move, which helps you follow the
computer's reply. Disc changes animate briefly unless reduced motion
is requested by your device/browser. The board fits a narrow screen;
scroll for the instructions below it.
There is no pause button. The game waits on your turn. A pending computer
turn completes after its short delay, then it waits again unless you must
pass.
A practical playbook
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Watch the corners. A corner disc cannot be flipped.
Think carefully before giving the opponent a move there.
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Be cautious beside empty corners. The adjacent edge and
diagonal squares can offer the opponent a route into that corner.
-
Keep choices available. Having several legal moves
gives you flexibility. A move that flips fewer discs now may leave a
better position.
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Look at the reply. Before moving, consider which legal
squares the new board will give white.
-
Count near the end. With few empty squares left, direct
disc gains and forced passes become much more important.
These are useful habits, not guarantees. Edge squares are not all
permanently safe, and the largest immediate capture is not always the best
move.
Results, replay and saves
The result appears as soon as neither side can move. The counts remain
visible. New game starts again at the selected strength. During an
unfinished match, New game asks before replacing it; Keep playing or
Escape dismisses that confirmation.
This edition has no Undo, saved matches, accounts or multiplayer.
Reloading starts a fresh board. Opening the full guidebook uses a separate
tab, keeping your current game open.
Install and offline play
Load the complete standalone game online once. Install uses your
browser's Install app or Add to Home Screen flow if available. On
iPhone/iPad Safari, use Share then Add to Home Screen. Installation is
optional; browser play works without it. After that first complete online
load, the game and this guidebook work offline. An embedded game leaves
installation to its host site.
Use your browser's Print command to print the guidebook or save a
PDF. Physical-phone installation and performance have not been verified on
a device.
Troubleshooting
If there are no amber dots, it may be the computer's turn or the game
may have ended. A pass message explains any forced skipped turn. An empty
square without a dot is not a legal black move.
If a line did not flip, check whether it was uninterrupted and ended at
your existing disc. If offline loading stops after browser data was
cleared, load the standalone page online again.